MilitaryintermediateUpdated: 10/11/2026

Build and Conquer Unit Unlock Order: Soldiers to Hypersonic

Learn the Build and Conquer unit unlock order from soldiers and tanks through HIMARS, drones, and the Hypersonic BM, so your army is always ready to strike.

Understanding the unit unlock order in Build and Conquer determines whether you control the map or get overrun in the first twenty minutes. The V0.1 beta, launched in August 2026 by The Slop Company, gates every military asset behind city progression and production hubs, which means rushing the wrong building can leave you defenseless while your opponent fields tanks and drones. This guide breaks down the exact sequence from basic soldiers to the Hypersonic BM, so you always know what to build next—and once your ground forces are rolling out, you’ll want to back them up with the right anti-air response covered in our Build And Conquer How To Counter Drones walkthrough.

The Core Unit Unlock Sequence

The Build and Conquer unit unlock order follows a strict progression chain that starts with infantry and escalates through armored vehicles, long-range artillery, and finally advanced aerial systems. According to the official Roblox game page, the title supports up to eight players per server, which makes early unit timing even more critical because multiple opponents can coordinate pressure before you finish your first production cycle. Community reports from the V0.1 beta confirm that Soldiers unlock at city level 2, and eight individual guns convert into one squadron, which becomes your foundational ground presence for scouting and early harassment.

The progression does not reward passive play. While you can technically sit behind walls and accumulate resources, the unlock order forces you to expand your city and construct the Military Base before any vehicle or missile system becomes available. Players who delay the Military Base often find themselves stuck with only infantry while enemies roll in with Tanks, which serve as the core ground force for pushing enemy territory. The beta changed frequently during October 2026, so treat any numeric claim not listed in verified sources as community-reported rather than confirmed developer data.

Unlock StageUnit or BuildingRequirementRole in Army
Stage 1SoldiersCity level 2Basic infantry, eight guns form one squadron
Stage 2Military BaseCity expansionProduction hub for vehicles and missiles
Stage 3TanksMilitary BaseCore ground force for territory pushes
Stage 4HIMARSMilitary BaseLong-range artillery for probing and punishing
Stage 5DronesMilitary BaseFast air option for harassment and recon
Stage 6Hypersonic BMAdvanced researchEndgame strike capability

The table above reflects the verified progression order as of October 2026, though the exact research costs and build times remain unpublished by the developer. Because the beta receives frequent patches, you should cross-check any numeric claims against the latest community footage before committing to a specific rush strategy.

Building Your Military Tier List Around Unlock Timing

A practical build and conquer military tier list has less to do with raw stats and more to do with when each unit becomes available relative to your opponent's likely timing. Units that unlock early but scale poorly, like basic Soldiers, rank lower in late-game value even though they dominate the first five minutes. Conversely, the Hypersonic BM sits at the top of most tier lists because it arrives late but can end a match when deployed correctly.

The strongest army composition in the current beta combines early Tanks for map control with HIMARS for ranged punishment and Drones for vision. This trio covers ground pushes, artillery pressure, and aerial scouting without requiring you to wait for the most expensive endgame tech. Community data suggests that players who skip HIMARS often struggle to dislodge entrenched defenders, because tanks alone cannot safely engage fortified positions without taking disproportionate losses.

TierUnitUnlock TimingPrimary StrengthKey Weakness
SHypersonic BMLate gameDevastating strike rangeSlow to field, high investment
ATanksMid gameDurable ground pushVulnerable to air without support
AHIMARSMid gameLong-range artilleryNeeds vision to target effectively
BDronesMid gameFast recon and harassmentFragile under anti-air fire
CSoldiersEarly gameCheap and fast to produceOutclassed by vehicles quickly

This ranking reflects the current V0.1 beta meta, but the developer has already adjusted unit balance multiple times since launch. A unit that feels weak today might receive buffs in the next patch, so keep an eye on official announcements through The Slop Company's Roblox group page, which serves as the only verified channel for beta updates.

How to Attack Cities Effectively

Learning build and conquer how to attack cities requires understanding that urban targets demand combined arms rather than a single unit spam. When you push into an enemy city, you need Tanks to absorb defensive fire, HIMARS to soften entrenched positions from outside retaliation range, and Drones to reveal hidden defenders before your ground forces commit. Attacking with only one unit type almost always results in heavy losses because defenders can counter a mono-composition easily.

The sequence matters as much as the composition. Start by probing with Drones to map out defensive placements, then follow with HIMARS strikes on identified threats like anti-tank positions or clustered infantry. Once the enemy's static defenses are weakened, send in Tanks to break through and secure the city center. This layered approach minimizes casualties and prevents the defender from rebuilding between waves.

Coordinating Ground and Air Pressure

Effective city attacks synchronize ground and air pressure so the defender cannot focus on a single threat vector. While your Tanks push the front line, Drones should harass resource buildings in the rear, forcing the defender to split attention between immediate survival and economic damage. This dual-pressure strategy works especially well against players who over-invest in static defenses, because those defenses cannot reposition to cover both threats simultaneously.

The build and conquer strongest army for city assaults typically includes at least two squadrons of Tanks, one HIMARS battery, and a drone wing for vision. This composition costs more than a simple tank rush, but the survival rate and success probability justify the investment. Community reports indicate that players who attempt city attacks without drone support lose significantly more units to hidden defenders.

Bombing Runs and Air Strikes in the Current Meta

The distinction between build and conquer bombing runs and build and conquer air strikes matters for planning your late-game offense. Bombing runs typically refer to sustained aerial bombardment over a target area, while air strikes denote precision hits on specific high-value targets. Both require aerial assets like Drones or the Hypersonic BM, but they serve different tactical purposes.

In the V0.1 beta, Drones provide the most accessible aerial option for early and mid-game pressure. They unlock after the Military Base is operational and offer a fast air platform for harassment and reconnaissance. The Hypersonic BM, by contrast, represents the pinnacle of strike capability, arriving only after significant research investment but delivering a payload that can turn the tide of a losing match.

Strike TypeUnit RequiredBest TargetTiming Window
Recon SweepDronesHidden defenders, resource nodesEarly to mid game
Harassment RunDronesRear economy buildingsMid game
Precision StrikeHypersonic BMHigh-value defensive clusterLate game
Area BombardmentHIMARS + DronesEntrenched positionsMid to late game

Because the beta does not publish official damage numbers, all effectiveness rankings come from community testing and gameplay footage. The relative value of each strike type may shift as the developer continues balancing the game through October 2026 and beyond.

Optimizing Your Unlock Priority for Different Playstyles

Your ideal unit unlock order shifts depending on whether you prefer aggressive expansion, defensive turtling, or economic scaling. Aggressive players should rush the Military Base immediately after securing city level 2, because every turn spent without vehicle production cedes map control to opponents who prioritize military infrastructure. Defensive players can afford a slower military buildup, but they still need Tanks and HIMARS before the mid-game to repel coordinated pushes.

Economic-focused players face the hardest balancing act, because investing in resource buildings delays military unlocks while opponents grow their armies. The key is recognizing that Build and Conquer rewards tempo as much as efficiency. A player with a slightly weaker economy but an earlier Tank squadron can often seize enough territory to offset the resource deficit.

Timing Your Military Base Construction

The Military Base functions as the gateway to every vehicle and missile system in the game, which makes its construction timing the single most important decision in your early build order. Build it too early and you sacrifice economic growth; build it too late and you face enemy Tanks with nothing but infantry squadrons. Community footage from the V0.1 beta suggests that successful players typically begin Military Base construction shortly after reaching city level 2 and securing basic resource income.

The eight-guns-per-squadron conversion for Soldiers means that early infantry production remains relevant even after vehicles unlock, because cheap squadrons can hold territory and provide vision while your more expensive units reposition. Do not abandon infantry entirely once Tanks become available; they still serve as cost-effective screens and scouts.

Frequently Asked Questions

What is the exact Build and Conquer unit unlock order?

The verified sequence starts with Soldiers at city level 2, then requires a Military Base before Tanks, HIMARS, Drones, and the Hypersonic BM become available. Eight guns form one infantry squadron. The beta changes frequently, so treat any specific cost or timing numbers beyond these milestones as community-reported rather than official.

How do I unlock Tanks in Build and Conquer?

You must construct the Military Base after reaching city level 2, because that building serves as the production hub for all vehicles and missile systems. Once the base is operational, Tanks become available as your core ground force for pushing enemy territory and breaking through defensive lines.

What is the strongest army composition in the current beta?

The strongest army combines Tanks for ground pushes, HIMARS for long-range artillery support, and Drones for aerial reconnaissance and harassment. This trio covers ground, ranged, and air threats simultaneously. The Hypersonic BM adds endgame strike capability but requires significant research investment before it becomes available.

Are bombing runs better than air strikes for attacking cities?

Bombing runs work best for sustained area pressure against entrenched positions, while air strikes target specific high-value threats like clustered defenders or anti-tank emplacements. Drones handle early harassment and recon, while the Hypersonic BM delivers precision late-game strikes. Use both approaches together for maximum effect.

Where can I find verified Build and Conquer unit data?

The official Roblox game page and The Slop Company group page provide the only verified developer information. Community footage and Reddit discussions offer supplementary data, but the beta changes frequently, so cross-check any numbers against the latest official announcements before relying on them.